The Elder Scrolls Online | |
---|---|
Developer(s) | ZeniMax Online Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Matt Firor |
Producer(s) | Ala Diaz |
Designer(s) | |
Programmer(s) | Daniel Dunham |
Artist(s) |
|
Writer(s) | |
Composer(s) | Brad Derrick |
Series | The Elder Scrolls |
Platform(s) | |
Release |
|
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks.[1][2] It was originally released for Microsoft Windows and OS X in April 2014.[3] It is a part of The Elder Scrolls series, of which it is the first multiplayer installment.
As with other games in The Elder Scrolls franchise, the game is set in the continent of Tamriel and features a storyline indirectly connected with the other games. The Elder Scrolls Online had been in development for seven years before its release in 2014. It initially received mixed reviews, but these improved significantly with the re-release and rebranding as The Elder Scrolls Online: Tamriel Unlimited, with critics praising the changes.
Similar to other MMORPGs, The Elder Scrolls Online originally used a mandatory monthly subscription model, until it transitioned to a buy-to-play model with microtransactions and an optional subscription in March 2015. The game was renamed as The Elder Scrolls Online: Tamriel Unlimited,[4][5] and released for the PlayStation 4 and Xbox One consoles in June 2015. As of February 2017, the game had around a million monthly active players, with over 8.5 million players in total since release. In June 2017, it was announced that more than 10 million players had played the game since release, and that the game had around 2.5 million monthly active players.
- 4Releases
- 5Expansions and updates
- 5.1Chapters
- 5.2Downloadable content
- 5.3Content updates
- 6Reception
Gameplay[edit]
As in previous The Elder Scrolls titles, gameplay is mostly nonlinear, with a mixture of quests, random events, and free-roaming exploration of the world.[6] The game does not provide a mode for single-player offline play, although the developers stated that there would be 'plenty of content' designed to accommodate players who prefer to play solo.[7]
The player is able to play as ten different races:
- Humans: Nords, Redguards, Bretons, and Imperials
- Elvish races: Dunmer (Dark Elves), Altmer (High Elves), Bosmer (Wood Elves) and Orsimer (Orcs)
- Bestial races: Khajiit and Argonians
Players must choose one of six classes when creating their character: Dragonknight, Sorcerer, Nightblade, Templar, Warden, and Necromancer. Each class gives the player various different attacks, spells, and passive effects. The game has other character choices beyond those of race and class, such as the player character also being able to become either a vampire or a werewolf, each of which grants its own skill tree. Along with combat skills and passives there are seven different crafting skill lines: Alchemy, Blacksmithing, Clothier, Enchanting, Woodworking, Provisioning, and Jewelry Crafting.
Setting[edit]
As with other games in The Elder Scrolls series, the game is set on the continent of Tamriel. Not all places in Tamriel are playable. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. It has a broadly similar structure to Skyrim, with two separate conflicts progressing at the same time, one with the fate of the world in the balance, and one where the prize is supreme power on Tamriel. In The Elder Scrolls Online, the first struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus with his realm of Coldharbour, and the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul, the recovery of which is the primary game objective.[1]
Many parts of the continent of Tamriel are available in the game, with most zones being accessible, regardless of faction or player level. Some zones are accessible with DLC-only from the Crown Store or Subscribing to ESO. Players have the opportunity to join any of the three factions warring over the Ruby Throne of the Emperor of Tamriel:[1] the First Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn, composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric, composed of the Bretons, Redguard, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King, composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock an additional race, Imperial, by purchasing the Digital Imperial Edition Upgrade in the Crown Store, which may be a part of any of the three factions. The other major ruling faction of Tamriel is the Empire, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair, and serves as a non-joinable faction. Pre-ordered copies of the game included the 'Explorers' Pack', which allowed all races to be played in each of the factions, and this feature is also available in the Crown Store.[8]
The game begins in the Wailing Prison in Coldharbour, where the player character's soulless husk (known as a soul shriven) has been enslaved. This opening continues another Elder Scrolls tradition, of beginning the game with the player as a prisoner.[1] After escaping, the base of operations becomes the Harborage, a cave found at each of the starting cities, and is where the Prophet opens portals to the locations of the main questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour's prisons arrive in the Hollow City, and it is from there that attacks on Molag Bal's controlled areas are orchestrated.[9]
Development[edit]
The Elder Scrolls Online had been in development for seven years before its release in 2014.[1] It is the first project for ZeniMax Online Studios, which was formed in 2007. Matt Firor, studio lead at ZeniMax Online, is the director of The Elder Scrolls Online.[2]
While rumors of a massively multiplayer The Elder Scrolls game had been circulating for years, accurate information about the game and its imminent May 2012 announcement was not leaked until March 2012, to online publication Tom's Guide by an anonymous industry source.[10] According to the leak, the game was scheduled to be shown at E3 2012 in June and QuakeCon 2012 in August. On November 8, 2012, Bethesda released a video on YouTube called 'An Introduction to The Elder Scrolls Online', in which the game's developers talk about the game's content and development.[11] Several actors were announced to voice the characters of The Elder Scrolls Online, among them John Cleese, Bill Nighy, Kate Beckinsale, Lynda Carter, Alfred Molina, Michael Gambon, Jennifer Hale, Malcolm McDowell, and Peter Stormare.[12] Beta sign-ups for The Elder Scrolls Online began on January 21, 2013, and continued for seven rounds until February 26.[13][14][15]
In June 2013, Sony announced that The Elder Scrolls Online would be available on PlayStation 4 at their E3 press conference. It was later clarified by Bethesda that it would also be available on Xbox One.[16] While players on PC and Mac play together, those on Xbox One and PlayStation 4 play only with others on the same platform.[17] In August 2013, at gamescom, it was announced that The Elder Scrolls Online would have a monthly subscription fee upon release for all platforms.[18][19] Subscriptions could be purchased in 30-, 90-, and 180-day increments.[20] While it was announced in January 2014 that the game would not require a PlayStation Plus subscription to play online,[21] the Xbox One version would require an Xbox Live Gold subscription in addition to a The Elder Scrolls Online monthly subscription.[22] On May 8, 2014, Bethesda spoke about development of the console editions, announcing that the release date for the PlayStation 4 and Xbox One versions of the game would be delayed until the end of 2014, though it was revealed in December 2014 that the game's console debut was once again delayed into the Spring of 2015. ZeniMax Online Studios announced that players who purchased The Elder Scrolls Online before the end of June 2014 would have the opportunity to transfer their characters from Microsoft Windows or Mac OS to either console platform and receive a free 30-day subscription.[23]
Releases[edit]
Original release[edit]
The Elder Scrolls Online was announced on May 3, 2012, on the Game Informer website and in that same month's issue of the magazine.[1] It was released on April 4, 2014, for PC and Mac. Home console releases for the PlayStation 4 and Xbox One were released on June 9, 2015.
Shortly after the game's launch, it was reported that some players were unable to activate the 30-day complimentary game time included with their purchase until a subscription had been set up and—in 'a strange state of affairs' and 'most likely a mistake'—after a full month had been paid for.[24] A serious item duplication exploit was discovered that allowed players to gain huge fortunes, which was patched shortly after release.[25] ZeniMax later announced that they had permanently banned thousands of accounts because of the exploit.[26]
Tamriel Unlimited[edit]
A subscription is no longer needed to play the game since March 17, 2015.[27] Aside from the initial game price, an optional subscription called 'ESO Plus' grants access to all current and future downloadable content (DLC) and a monthly allotment of 1650 Crowns, one of the in-game currencies, as long as the player stays subscribed. The subscription also grants perks that allow players to progress 10% faster than a free player.[28]
Gold Edition[edit]
On July 6, 2016, ZeniMax announced the release of a 'Gold Edition' of The Elder Scrolls Online for September 9, 2016. The Gold Edition includes the base game and a certain vanity item, as well as the four major DLCs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood.[29] Additionally, ZeniMax released the 'Guilds and Glory' DLC pack for users who already own the base game.[30]
Expansions and updates[edit]
Chapters[edit]
Morrowind[edit]
On January 31, 2017, ZeniMax Online Studios announced a full expansion pack based in Vvardenfell, the setting originally playable in The Elder Scrolls III: Morrowind.[31] Unlike previous DLC for the game, initially Morrowind was not purchasable with crown points and had to be purchased as a separate title. The expansion includes a new class, a new trial, and a new player vs. player mode, known as 'Battlegrounds'.[31] The expansion was released on June 6, 2017.[32]. However, Morrowind was introduced to the Crown Store by Bethesda during the 2018 June/July sale and Morrowind is now included in ESO+ subscription.
Summerset[edit]
On March 21, 2018, ZeniMax Online Studios announced a full expansion pack based on Summerset Isle, a setting that has not been playable since The Elder Scrolls: Arena.[33] Like the previous expansion Morrowind was initially, this is not purchasable with crown points, and must be purchased as a separate title. The expansion includes a new zone, new story line, jewelry crafting and a new skill line based on the Psijic Order. A new raid ‘Cloudrest’ was also launched. [33] The expansion was released on May 21, 2018 for Windows and OS X and was released on June 5, 2018 for Playstation 4 and Xbox One.[33]
Elsweyr
On January 15, 2019 ZeniMax Online Studios announced a full expansion pack based in Elsweyr, a setting that has not been playable since The Elder Scrolls: Arena. Physics derivations class 11 pdf. The expansion will introduce a necromancer class and will have a story line involving dragons.A new raid ‘Sunspire’ was also launched. [34] The expansion pack was released on June 4 for all platforms.[35]
Downloadable content[edit]
The Imperial City[edit]
On June 14, 2015, at the Bethesda showcase at E3, downloadable content (DLC) was announced for the Imperial City, the Capital of Cyrodiil.[36] It was released for the PC and OS X on August 31, 2015, for the Xbox One on September 15, and for the PlayStation 4 on September 16. It introduced a new currency known as Tel Var Stones, and added the game's largest dungeon to date, The Imperial City Sewers. The city itself is overrun by the forces of Daedric Prince Molag Bal, with every district and the central White-Gold Tower being merged into his realm.[37]
Orsinium[edit]
At the E3 showcase, the new zone of Wrothgar was announced in a DLC called Orsinium, the capital of the Orsimer, better known as Orcs.[36] The DLC was released in November 2015, and introduces a solo challenge known as the Maelstrom Arena. The questline involves assisting the Orcish King Kurog with rebuilding the city of Orsinium.[38]
Thieves Guild[edit]
The Thieves Guild DLC was revealed by ZeniMax in a livestream to be set in a new area, Abah's Landing in Hammerfell, featuring an all new quest line and new game mechanics.[39] The DLC was released in March 2016.[40]
Dark Brotherhood[edit]
At the end of the 2015 E3 trailer, was a note with a black hand on it that stated the words, 'We Know', a reference to a Dark Brotherhood guild in previous The Elder Scrolls games.[36] The Dark Brotherhood DLC takes place on the Gold Coast of Cyrodiil, and introduces new story content and gameplay mechanics.[39] It was released on May 31, 2016, for Microsoft Windows, and on June 14, 2016, for PlayStation 4 and Xbox One.[41] It was made available on the Public Test Server on April 25, 2016. In addition to the Dark Brotherhood questline, the release of the expansion saw the removal of the Veteran Progression System,[42] a new system of poison crafting, and quality of life changes for The Elder Scrolls Online Plus subscribers, including 'craft bags', which allow subscribers to store crafting materials without taking up space in their inventory.[43]
Shadows of the Hist[edit]
Game director Matt Firor said that the last DLC for 2016 would be Argonian-themed.[44] Further information was later released, revealing the title to be Shadows of the Hist. The DLC includes two new dungeons: the Cradle of Shadows and Ruins of Mazzatun, and was released in August 2016.[45]
Horns of the Reach[edit]
Announced on June 12, 2017 along with Clockwork City, Horns of the Reach. The DLC includes two new dungeons: Bloodroot Forge and Falkreath Hold and was released on August 14, 2017 on PC and Mac, with consoles receiving it on August 25.[46]
Clockwork City[edit]
Announced along with Horns of the Reach on June 12, Clockwork City was eventually released on October 23 for PC and Mac and November 11 for Xbox One and PlayStation 4. This DLC takes players to a new zone, a realm of brass and artificial life forms. The Clockwork City is the domain of Sotha Sil.[47]
Dragon Bones[edit]
Dragon Bones is a dungeon pack and includes two new dungeons.[48] The pack was released for PC on February 12, 2018,[49] with consoles receiving it on February 27.[50]
Wolfhunter[edit]
Wolfhunter is a dungeon pack announced on June 10, 2018[51] and released on August 13 for PC and Mac and released on August 28 for Xbox One and PlayStation 4. it includes two dungeons, 'Moon Hunter Keep' and 'March of the Sacrifices', both centered around werewolves.[52]
Murkmire[edit]
Murkmire released in late October, 2018, and concerns a previously unexplored region of Black Marsh, the story is about a dead clan of Argonians.[53]
Wrathstone[edit]
Wrathstone is about getting two parts of a mysterious tablet. It was announced on January 15, 2019 and will be released on PC/Mac on February 25, 2019 and for PS4/Xbox One on March 12, 2019.[34]
Content updates[edit]
One Tamriel[edit]
In June 2016, a new content update, titled One Tamriel, was announced. The update changed the core gameplay to allow players to play quests, explore areas, and group up with others without previously implemented restrictions.[54] The update was released in October 2016.[55]
Homestead[edit]
In October 2016, Firor announced that player housing would be coming to the game in 2017.[56] It was released on February, 6, 2017, as part of update 13. There are over 40 different types of houses available; homes are styled after the game's ten playable races, and they come in furnished or unfurnished versions, which can be bought using in-game gold or with real money using crowns.[57]
Reception[edit]
Reception | ||||||||||||||||||||
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Original release[edit]
The Elder Scrolls Online initially received mixed reviews; the game has a weighted aggregate rating of 71/100 on Metacritic based on 64 reviews.[58]PC Gamer gave the game a score of 68/100, writing that it is 'an MMORPG of moderate scope with a few good ideas' but cautioning that 'okay' isn't good enough when you're facing down this much of a premium.'[65]
ZeniMax responded to and fixed many of the game's early criticisms, releasing major updates since the game's launch. In January 2015, they announced that the game would no longer be using a subscription model, becoming effective March 17, 2015. ZeniMax also announced that the game would be coming to PlayStation 4 and Xbox One on June 9, 2015, and that the game would be rebranded as The Elder Scrolls Online: Tamriel Unlimited.[67]
Summerset won the award for 'Outstanding Video Game' at the 30th GLAAD Media Awards.[68][69]
Tamriel Unlimited[edit]
Tamriel Unlimited received mostly positive reviews. The PlayStation 4 version of the game has a weighted aggregate rating of 74/100 on Metacritic based on 30 reviews,[60] PC version has 80/100 based on 4 reviews,[59] and Xbox One version received 77/100 based on 11 reviews.[61]Eurogamer's Dan Whitehead reviewed the game, saying that 'For fans eager for a new fix all these years on from Skyrim, that may well be enough. The ability to share the adventure, somewhat clumsily, with friends is both a selling point and a pitfall, but those who concentrate their efforts on the Alliance War will find the experience worthwhile.'[70]
Sales and user base[edit]
The Elder Scrolls Online was the top-selling game in the United Kingdom for the week of April 5, 2014, for individual formats, and number two across all formats.[71] When the game was released on consoles, the game once again became the top-selling game in the United Kingdom for the week of June 15, 2015, across all formats, becoming the year's second best-selling game at retail[72] The game was ranked the best-selling digital PlayStation 4 game of June 2015 in the United States and Europe.[73][74] In the United States, the game was the second and sixth best-selling game of June and July 2015, respectively.[75][76][77]
In February 2017, it was announced that the game had surpassed over 8.5 million in retail sales[78] having around one million monthly active players.[79] In June 2017, it was announced that more than 10 million players had played the game since release, and that the game had around 2.5 million monthly active players.[80]
References[edit]
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- ^Sliva, Marty (June 10, 2013). 'E3 2013: Elder Scrolls Online Coming to PS4, Xbox One'. IGN. Retrieved June 16, 2013.
- ^Kain, Erik (July 8, 2013). 'Elder Scrolls Online: Bethesda Calls Next-Gen Cross-Platform Play 'Just A Nightmare''. Forbes. Retrieved August 13, 2013.
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- ^'Help: Elder Scrolls Online official site'. Bethesda Softworks. Retrieved February 7, 2014.
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- ^Firor, Matt. 'The Elder Scrolls Online on PS4: Your Questions Answered'. PlayStation Blog. PlayStation US. Retrieved January 29, 2014.
- ^Futter, Mike (January 28, 2014). 'PlayStation Plus Is Not Required For The Elder Scrolls Online, Xbox Live Gold Is'. Game Informer. Retrieved February 24, 2014.
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- ^Lefebvre, Eliot (April 6, 2014). 'The Elder Scrolls Online runs into free sub time billing issues'. Massively (blog). AOL. Retrieved April 6, 2014.
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- ^Stephany Nunneley (January 21, 2015). 'The Elder Scrolls Online drops subs, console release date announced'. VG247. Retrieved January 21, 2015.
- ^'The Elder Scrolls Online: Tamriel Unlimited FAQ'. The Elder Scrolls Online. ZeniMax. January 21, 2015. Retrieved January 21, 2015.
- ^'Announcing The Elder Scrolls Online: Gold Edition'. elderscrollsonline.com. ZeniMax Online Studios. July 6, 2016. Retrieved September 18, 2016.
- ^'Available Now: ESO Gold Edition and Guilds & Glory DLC Mega-Pack'. elderscrollsonline.com. ZeniMax Online Studios. September 9, 2016. Retrieved September 18, 2016.
- ^ abHall, Charlie. 'Morrowind expansion coming to The Elder Scrolls Online'. Polygon. Retrieved February 3, 2017.
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- ^ abc'Announcing ESO: Summerset - The Elder Scrolls Online'. The Elder Scrolls Online. Retrieved March 23, 2018.
- ^ ab'The Elder Scrolls Online: Elsweyr'. The Elder Scrolls Online. Retrieved January 15, 2019.
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- ^ abc'Bethesda Showcase'. Bethesda. June 14, 2015. Retrieved June 6, 2015.
- ^'Imperial City Launch Details'. Zenimax. July 15, 2015. Retrieved October 31, 2015.
- ^'Orsinium Launch Details'. Zenimax. October 5, 2015. Retrieved October 31, 2015.
- ^ ab'The Year Ahead - 2016'. Zenimax. January 12, 2016. Retrieved January 19, 2016.
- ^Matulef, Jeffrey. 'The Elder Scrolls Online's Thieves Guild DLC dated for March'. Eurogamer. Retrieved January 30, 2016.
- ^Makuch, Eddie (April 25, 2016). 'Elder Scrolls Online's Next DLC Release Date Announced, PC Players Get It First'. GameSpot. Retrieved April 26, 2016.
- ^'Elder Scrolls Online'. www.elderscrollsonline.com. Retrieved June 5, 2016.
- ^'Elder Scrolls Online'. www.elderscrollsonline.com. Retrieved June 5, 2016.
- ^'E3 2016: The Elder Scrolls Online to receive new dungeons, Customisation, and Housing DLC ― IGN'. www.ign.com. Retrieved June 23, 2016.
- ^'Update 11 Featuring Shadows of the Hist: First Look'. www.elderscrollsonline.com. Retrieved June 23, 2016.
- ^'Announcing the Horns of the Reach and Clockwork City DLC game packs!'. www.elderscrollsonline.com. Retrieved March 18, 2018.
- ^'Clockwork City'. The Elder Scrolls Online. Retrieved January 18, 2019.
- ^'ESO Live: January 4 @ 6pm EST - Dragon Bones Preview - The Elder Scrolls Online'. www.elderscrollsonline.com. Retrieved March 18, 2018.
- ^'Dragon Bones DLC game pack & update 17 now live on PC/MAC'.
- ^'Age Verification - The Elder Scrolls Online'. www.elderscrollsonline.com. Retrieved January 18, 2019.
- ^'Announcing Wolfhunter & Murkmire DLC game packs'. www.elderscrollsonline.com. Retrieved August 26, 2018.
- ^'Wolfhunter DLC Game Pack'. www.elderscrollsonline.com. Retrieved August 26, 2018.
- ^'Murkmire'. The Elder Scrolls Online. Retrieved January 18, 2019.
- ^'One Tamriel'. The Elder Scrolls Online. Retrieved August 11, 2018.
- ^'Age Verification - The Elder Scrolls Online'. www.elderscrollsonline.com. Retrieved August 11, 2018.
- ^'Housing Coming To The Elder Scrolls Online Next Year'. Fextralife. Retrieved October 6, 2016.
- ^'Player Housing - Elder Scrolls Online Wiki'. elderscrollsonline.wiki.fextralife.com. Retrieved August 11, 2018.
- ^ ab'The Elder Scrolls Online for PC Reviews'. Metacritic. CBS Interactive. Retrieved April 29, 2014.
- ^ ab'The Elder Scrolls Online: Tamriel Unlimited for PC Reviews'. Metacritic. CBS Interactive. Retrieved April 16, 2019.
- ^ ab'The Elder Scrolls Online: Tamriel Unlimited for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved April 16, 2019.
- ^ ab'The Elder Scrolls Online: Tamriel Unlimited for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved April 16, 2019.
- ^Tan, Nick (April 4, 2014). 'The Elder Scrolls Online Review'. Retrieved April 22, 2014.
- ^VanOrd, Kevin (April 24, 2014). 'The Elder Scrolls Online Review'. GameSpot. Retrieved April 27, 2014.
- ^Johnson, Leif (June 9, 2015). 'The Elder Scrolls Online: Tamriel Unlimited Review: In Its Right Place'. Retrieved June 10, 2015.
- ^ abThursten, Chris (April 14, 2014). 'The Elder Scrolls Online review'. Retrieved April 15, 2014.
- ^McElroy, Justin (April 24, 2014). 'The Elder Scrolls Online Review: Other People'. Retrieved April 22, 2014.
- ^'Elder Scrolls Online'. elderscrollsonline.com.
- ^Milligan, Mercedes (January 25, 2019). 'GLAAD Media Awards: 'Adventure Time,' 'She-Ra,' 'Steven Universe' Nominated'. Animation Magazine. Retrieved February 13, 2019.
- ^Nordyke, Kimberly (March 28, 2019). 'GLAAD Media Awards: 'Love, Simon,' 'Vida,' 'Queer Eye' Among Winners'. The Hollywood Reporter. Retrieved March 29, 2019.
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- ^Handrahan, Matthew (July 18, 2014). 'The Old Republic earned $165 million last year - report'. GamesIndustry.biz. Gamer Network. Retrieved July 18, 2014.
- ^Royce, Brianna (February 13, 2017). 'Elder Scrolls Online now boasts 8.5M players'. Massively Overpowered. Retrieved June 25, 2017.
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External links[edit]
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_Online&oldid=902497568'
Here you will find a Walkthrough covering every quest found within Elder Scrolls Online. Found a quest not on the list? Feel free to add it in!
Main Quests
[edit]
Quest Name | Where to Start | Rewards |
---|---|---|
Character Creation | Immediately when starting the game | Your character |
Soul Shriven in Coldharbour | Right after Character Creation | A Skyshard |
The Harborage | The Prophet, he will appear to you at level 3. | Prophet's Recollection, 1 Skill Point, 146 Gold |
Daughter of Giants | The Prophet, you must be at least level 10. | Titanborn Family Signet, 260 gold |
Chasing Shadows | The Prophet, you must be level 15. | Aldmion's Amulet, 1 Skill Point, 336 Gold |
Castle of the Worm | The Prophet, you must be level 20. | Signet of the Worm, 1 Skill Point, 370 Gold |
The Tharn Speaks | The Prophet, you must be level 25. | |
Halls of Torment | The Prophet, you must be level 30. | Jewel of the Duchess, 1 Skill Point, 446 Gold |
Valley of the Blades | You must be level 35. | Sword Saint's Choker, 1 Skill Point, 486 Gold |
Shadow of Sancre Tor | you must be level 40. | |
Council of the Five Companions | you must be level 45. | |
God of Schemes | The Harborage, you must be level 50. |
PvP Quests in Cyrodiil
[edit]
Quest Name | Where to Start | Rewards |
---|---|---|
Welcome to Cyrodiil | Immediately when you get to level 10 | 1 skillpoint, 750 Alliance pts, 160 gold |
Siege Warfare | After completing Welcome to Cyrodiil | Limited Dominion Forward Camp, 200 Alliance pts, 160 gold |
Reporting for Duty | After completing Siege Warfare | 750 Alliance pts, 160 gold |
Quests by Faction/Zone
[edit]
Aldmeri Dominion
Daggerfall Covenant
Ebonheart Pact
Quests for all factions
Quests by Guild[edit]
Fighters Guild
Mages Guild
Comments
Key points of The Elder Scrolls Online - Greenshade
Quest Hubs - this sign and similar landmarks point to locations with quest givers. Every quest hub got his own short story.
Skyshards - located on ground level ore above.
Skyshards (underground) - located in dungeons or caves
Wayshrines - you can teleport to previously visited Wayshrines. If you die you show up at the nearest Wayshrines.
Public Dungeons and Caves - solo or group, caves or dungeons. You will visit this locations with random players.
Group Dungeons - private group dungeon, you can visit it with your group only. You will not meet other players here. The difficulty of the dungeon is set for 4 person group.
Dark Anchor - spawning point for Molag Bal forces. This is the place where you can with other players try to destroy the Anchor.
World Bosses - elite enemies encounters for groups.
Locales - places to visit, for a visit all on the map you get achievement
Item Set Crafting Location - every item crafted in this location will be part of specific set. Different bonuses can be found at different crafting stations.
Mundus Stones - Every Mundus Stone will give you special endless bonus of some kind. You can get only one bonus at same time.
Greenshade is the Western side of the Valenwood province, which belongs to the Aldmeri Dominion faction. The Greenshade region is covered by thick forests and rivers. This sort of climate helps settling down and growing a larger and larger population of the Aldmeri Dominion faction. The main city in Greenshade is Marbruk, whose main religion is following the daedra prince Hircine. You can find various opponents here, such as Spriggan. The Greenshade region is ruled by Queen Ayrenn and it is meant for players of levels between 24 and 32. Below, you will find a list of locations, necessary for the titles and a list of rare fishes that you can catch. Also, you will find there locations of skyshards and quest markers, caves or bosses.
Locations
The list of locations in Greenshade
- Abandoned Camp
- Corruption Pond
- Fishing Camp
- Hollow Den
- Twin Falls Rest
- Veiled Heritance Camp
- Wood Orc Camp
Skyshards
The list of Skyshards in Greenshade.
- A pretender in Naril Nagaia.
- Batted around in the purring lair.
- Breath of fresh air for Marbruk's mages.
- Down in the gorge of rope bridges.
- Find an eclectic outskirt by the sea.
- Flee the labyrinth of words and stone.
- Halls ruined further by blue-skin brutes.
- In crumbled keep where shadow creeps.
- In Gurzag's supplies.
- Mined up in a barrow.
- No longer entrenched.
- Outside the Harbinger's chamber.
- Stay dry where the Wooded Eye wards.
- Under root, but hidden high.
- Unheeded by Wood Orc lookouts.
- Where moor becomes moat.
Fish species
The list of rare fishes in Greenshade.
- Archerfish
- Cusk Eel
- Jungle bass
- Lyretail
- Manefish
- Murray Cod
- Triggerfish
- Viperfish
- Walleye
- Wolf-Eel
- Xylo Piranha
- Zebra Pompano
The Dominion Symbol Elder Scrolls
Quest Markers
The list of quest locations in Greenshade.
- Bramblebreach
- Dread Vullain
- Driladan Pass
- Falinesti Spring Site
- Greenheart
- Hectahame
- Labyrinth
- Marbruk
- Moonhenge
- Rootwater Grove
- Rulanyil's Fall
- Seaside Sanctuary
- Serpent's Grotto
- Shademist Moors
- Shadows Crawl
- Shrouded Vale
- Spinner's Cottage
- Verrant Morass
- Woodhearth
Caves
The list of caves in Greenshade.
- Barrow Trench
- Carac Dena
- Gurzag's Mine
- Harridan's Lair
- Naril Nagaia
- The Underroot
Bosses
The list of boss locations in Greenshade.
- Gathongor's Mire
- Maormer Camp
- Pelda Tarn
- Reconnaissance Camp
- Rootwater Spring
- Thodundor's View
ALDMERI DOMINION
AD_Art1.jpg
Races that would align themselves with evil cannot be allowed to rule. The patience and wisdom of mer must rule Tamriel once again. Their symbol is the Eagle.
While ESO will be totally flexible in class race combination some combinations may be classic.
This faction appears to start with the Altmer suiting a magic class, Khajit suiting a warrior class and the stealth based race is the Bosmer. This can be chosen in any class race combination or developed in any direction but they are what racial skill trees may dictate
Khajiit (Catlike Race) from Elsweyr
[edit]
Altmer (HIGH ELVES) FROM Summerset Isle
[edit]
Bosmer (Wood Elves) FROM Valenwood
[edit]
Comments
The Elder Scrolls 6 location possibilities are.. pretty vast. Or at least they are on first inspection of that super brief E3 2018 teaser trailer we saw - but we actually think it might be possible to narrow them down.
Below, we're going to run through a series of potential locations and settings for the Elder Scrolls 6. We'll rule some out - at least in principle - and highlight some others that we think are particularly likely, and then finally, further below, we'll go through a quick rundown of everything else we know about The Elder Scrolls 6 - like its platforms and potential release date - so you've got all the information in one place.
Do bear in mind though that, really, this is a bit of fun - even if we do start to get quite into it as we go..
Why we think Hammerfell is the location of The Elder Scrolls 6
There's really not a lot to go on here but, if we had to, we'd plant our flag in Hammerfell as the location of The Elder Scrolls 6. Just. Here's why - and bear with us, because we're going way into speculation territory here..
Basic assumptions:
Firstly, let's make some assumptions. Let's assume, for the sake of narrowing it down, that the following is true (and that you've watched that teaser trailer, above):
- It's not set in all of Tamriel - it might be (and we'll discuss the possibility of that below), but if we want to even try to narrow it down, we have to at least start with assuming this trailer isn't just a generic mockup of 'somewhere in the continent'. For now, let's say the location of the trailer hints at the location of the game.
- It's not set outside of Tamriel - again, we discuss the possibility of this below and again, for us to really narrow it down we need to assume it's somewhere we already know a decent amount about.
- Temporally, it's set somewhere at least close to the dates of the events of Morrowind, Oblivion and Skyrim - if it's set way before or way after those events, then again we lose all power of deduction from what we see in the teaser (big, land-mass-changing stuff happens over the course of Nirn and Tamriel's history, after all, and Skyrim, for instance, was set 200 years after Oblivion). Let's assume the maps of Tamriel that exist at the time of those other games, and the key locations depicted on them, are already in existence at whatever time this trailer and game is set.
Again, for emphasis: it may be that none of those assumptions are true, or some of them are - but for the sake of argument, and for the fun of it, let's say they all are, so we can actually analyse what we've seen.
So, those assumptions in mind, here's our reasoning for believing The Elder Scrolls 6 is most likely to be set in Hammerfell:
Step one: narrowing it down
Firstly, the trailer shows us several things. We get an idea of the landscape - dry, rocky and mountainous with thinning, shrubby greenery throughout most of it - as well as a clear shot of the sea, to the right. We can also clearly see a ruined, fort-like structure in the centre, near a crater-like drop to the left, and if you look closely, right in the distance on the coast, there is what looks like a city, set in a marshy, green area with some kind of watery passage or river just in front of it.
So, if we're looking for places on Tamriel maps that represent the trailer, we need somewhere in a dry, arid climate, where the ocean would be on our right if the city was dead ahead of us, and crucially no other land mass appears behind the city if we look in its direction.
If we exclude Morrowind, Cyrodiil, Skyrim and the Summerset Isles - all locations we've visited very recently, that feature different climates to this and, I think we can safely say, would make very surprising main locations for the Elder Scrolls 6 - then there are still a number of coastal cities that fit the bill.
Working from the above map, the following cities are possibilities: Farrun, Northpoint, Camlorn and Daggerfall in the High Rock region; Archon and Soulrest in Black Marsh; Senchal in Elsweyr (at a push - if the sea is on your right and Senchal's ahead, you'd probably be able to see other parts of Elsweyr in the distance beyond it); Falinesti, Woodhearth, Southpoint and maybe Greenheart in Valenwood; and finally Sentinel, and maybe Taneth in Hammerfell.
We think the climate and topography of the land rules out Valenwood and Black Marsh. Valenwood is described as 'Tamriel's garden' and 'a sea of endless green, a maze of foliage with half-hidden cities growing like blooms from a flower' in the fictional (but canonical) book 'A Pocket Guide to the Empire, Third Edition'. Safe to say the rocky, arid mountains and craterious areas of the trailer don't match up to that lush description.
Likewise, Black Marsh is described as a 'fetid' swampland, and is known to have a southern coast that's largely made up of island-like landmasses amid the marshes. The city in the trailer would have to be on Black Marsh's southern coast and, while there does look like there's a little bit of swampy lowland around the distant city in the trailer, the low and flat nature of swamps in general doesn't sit well with the huge, ranging peaks of the mountains on show here.
Step two: High Rock vs. Hammerfell
So that leaves High Rock and and Hammerfell, and there are two reasons we get to Hamerfell: one, because High Rock can be ruled out (reasonably, but not as definitely as Black Marsh and Valenwood) for its own reasons; and two, because the city of Sentinel in particular really fits the bill.
For one, we reckon High Rock can be ruled out because of its size, as it's smaller than Cyrodiil, Morrowind and Skyrim, making it an odd choice for what we can assume would be a massive game world. Second there's its architecture, with the trailer's nearby tower made from a light beige-coloured limestone or sandstone-like material (and also possibly that light-coloured - but to be fair very distant - city), that differs quite strongly from the dark grey stone we've seen in Brettonian, High Rock architecture in other games.
Step three: Why Hammerfell fits so well
Those are fairly thin reasons though. The real, key one is the fact the Sentinel, a major Hammerfell city, seems to slot in perfectly to this location. Take a look at how it fits into this old, fan-made map (found on a site called 'The Imperial Library' via the Elder Scrolls Lore subreddit) of Hammerfell, and the location and surrounding area of Sentinel in particular:
Notice the small bit of water right next to the city in that map, and the similar river-like bit of water by the distant city in the trailer? The slight bit of greenery around it in both of those? And, if the camera is sweeping down towards Sentinel, from North to South, in the trailer, notice the mountain ranges you'd be sweeping through to the north of Sentinel, and the other mountains ahead that would sit in front of the desert (blocking the camera) and behind it, in the distance?
Alright, it's a fan-made map, even if it is likely based on Hammerfell-based gameplay in the first Elder Scrolls game, Arena. But how about the following images (again from The Imperial Library) for examples of the terrain and architecture of Hammerfell, taken from concept art and in-game files of The Elder Scrolls Online? They refer to the Hew's Bane location and Craglorn area respectively.
And, finally, this map, from one of the Elder Scrolls wikis, which puts a little tower inland, to the south-east of Sentinel, if you can see it - that could be the ruined fort we see in the trailer:
Away from those very cartographical arguments, there are, actually, quite a lot of other reasons why Sentinel and Hammerfell make sense. Speaking more broadly Hammerfell is just a great location to set big, fantasy RPG: it's a large area, it has a range of climates and environments (not just the dry mountains we saw but also greenery, snowy mountains, and the vast Alik'r desert) - okay, admittedly this is still kind of cartographical - but also a range of enhabitants, too.
Elder Scrolls games have, at the very least in their more modern, post-Morrowind forms, tended to lean quite heavily on racial and political conflict as a foundation for their plot. Regardless of whether or not you think they've been handled with the proper depth, issues like mass migration, racial and religious tension, colonialism, civil war and class struggle have run as threads throughout these games for years, and certain regions, at least in their current forms in the 'lore', just don't have the necessary variety of population to carry them.
Hammerfell, however, has the mass emigration of the Redguard people - from the ancient, non-Tamriel land of Yokuda (see the map above, sourced from the Elder Scrolls pages) - built into its history. It has varied architecture, from the gold dome-capped buildings of the Alik'r to the more Nordic Dragonstar on the border with Skyrim and the Mages Guild in Elinhir.
It also, fittingly, has a political history tied to that of Skyrim and Cyrodiil - the Redguard of Hammerfell rejected the White-Gold Concordat, the crippling treaty signed by the Altmeri Dominion and the Empire between the events of Oblivion and Skyrim, that plays as a fitting backstory to those Nord-Thalmor tensions in the Elder Scrolls 5.
It means not only are there regional tensions within Hammerfell, there are also plenty between Hammerfell and the Thalmor, Hammerfell and the Empire (many Redguard feel the Empire 'abandoned' them by signing the treaty, according to the in-game book 'The Great War'), and even between Hammerfell and Skyrim at the disputed territory of Craglorn in the north.
There are some other little things - some fans have pointed out that the reddish-gold hue of the Elder Scrolls VI logo in the teaser represents Dwemer metal, in the same way Skyrim's silver logo represents Skyforge steel (the Dwemer, a popular ancient race, enhabited Hammerfell before the Redguard and called it Volenfell) - but this is a bit of a stretch. 7 days to die crafting recipes.
A major achievement of the 19thcent. Vocabulary and style must be scrutinized. Comparisonis made with documents from other sources and with external evidence provided e.g. Motives, tendencies, interests,presuppositions will all be taken into account. Gottschalk critics historical method. By archaeology.
Similarly strained ties can be drawn between the style of music in the trailer and the location. The theme music tends to represent the region of the games: where Skyrim's theme was deep and choral, and Impirial Cyrodiil-based Oblivion's was full of pomp, this one's more militaristic and orchestral, you could say - and therefore fitting of the heroic Redguard. But that really is a stretch.
Otherwise, the location's also easily expandable - the smaller High Rock sits to the North and has close trade ties with Hammerfell, so could make for a Summerset Isle-style expansion, or even be included with it if the game's particularly massive - and the main race is humanoid, and therefore marketable, compared to, say, the fan-favourite-but-not-exactly-mass-appeal Kajiit and Argonian cat- and lizard-people.
Finally, it's not too far from Skyrim, and if there's one thing we can take from that game's ludicrous appeal and platform omnipresence it's that it has huge marketing sway, to the point where some people would see this game as a 'Skyrim 2' as much as it's an Elder Scrolls 6. It would be a huge surprise if Bethesda strayed too far from Skyrim, geographically as well as just tonally. Bordering the region, but not overlapping with it, could be a smart move?
A final point: 'what about that giant desert in Hammerfell?' I hear maybe one person at most say? Well, the Alik'r desert is located in the south-western part of the region, and it's known to be surrounded by mountains, like the Gobi desert (credit to Goofy_Goober on reddit for that lovely photo) here in the real world. That would also put it just tantalisingly out of sight in the trailer, behind those mountains on the left.
In conclusion to all of that very lengthy - and often, admittedly, quite thin - speculation, we think Hammerfell's the safest bet. Above all it just makes sense - plus, just say it: 'The Elder Scrolls VI: Hammerfell'. It does have a nice ring to it..
All that said - and as we've been at pains to point out as we go - there's still plenty of room for Bethesda to spring a surprise. So, here are some other options. We promise to keep them brief!
Why The Elder Scrolls 6 could be set in High Rock
The next most likely location is, as we alluded to above, High Rock, home of the Bretons.
Keeping those basic assumptions still, the one thing High Rock absolutly has in its favour is the climate, which matches pretty closely in description to what we saw in the trailer.
It's known for somewhat varied geography - in the north are mountains covered with forests, further south are plains, and along the south-eastern coast that faces Hammerfell are several trading hub cities. It's also full of mountains and is called High Rock and, you know, the trailer is full of quite high rocks. There are also some recognisable places for the lore nerds out there, like the city of Daggerfall and the Adamantine Tower, rumoured to be the oldest structure in Tamriel.
The in-game book called 'Provinces of Tamriel' is well-referenced when people talk about the continent's various regions, and it describes High Rock as full of 'rugged highland strongholds' - like that crumbling fort - and 'isolated valley settlements' - like that misty valley we sweep through at the very start of the trailer.
But, it doesn't quite fit with some other aspects of the footage. For one, the sandy architecture doesn't suggest Brettonian strongholds so much as it does mediterranean forts. You could safely say the Breton race is modelled on a kind of Celtic, or northern-British history - places are given names like Dwynnen, Glenumbra, Daenia, Cambray Hills, Camlorn and Montclair, and the Brettonians are described as having a 'fierce independence' and 'contentious tribal nature' but with a 'unifying common legacy' of 'language, bardic traditions and heroic legends'.
It's a bit of a push, basically, especially when stacked up against all that (admittedly somewhat flimsy) evidence for Hammerfell we gave above. The pasty humans, dark stone architecture and cold, northern environment all sound a little too close to Skyrim for an immediate follow-up, too.
Why the Elder Scolls 6 could be set in all of Tamriel
Moving away from individual regions then, one decent bet on the next Elder Scrolls game's setting would be Tamriel in its entirety.
For one, we can be just about certain that The Elder Scrolls 6 will release on next-gen consoles only (more on that below), and that, we can reasonably assume, would bring another jump in computational power. Basically, we think consoles will be powerful enough to feature the whole of Tamriel to the detail that Bethesda Game Studios would want by the time Elder Scrolls 6 comes out.
But.. would they want to do that? There are a couple of reasons, we reckon, that Bethesda would likely stay clear of covering all of Tamriel in one go.
For one, there's the problem of The Elder Scrolls Online. The MMORPG is still ticking along nicely, having just added Summerset Isle at the time of writing, and it covers the vast majority of Tamriel already. There's a pretty solid argument that a big, next-gen Elder Scrolls game in the main series that covers the exact same locations as The Elder Scrolls Online would cannibalise its audience. Despite their differences, a lot of the MMO's pull is the fact that you can play something close to a Bethesda Elder Scrolls game but at massive scale.
The other thing to consider is that by covering all of Tamriel in one game, options for a sequel beyond that are then significantly narrowed down.
Yes, Elder Scrolls 6 is still years away, but there's no reason to believe that Bethesda would make this one their last - not with the ludicrous amount on money they'd be leaving on the table by doing so - and while other continents exist outside of Tamriel in the world of Nirn (again, as we cover below), they make for much more challenging locations to set a game in the franchise.
All that said, we still can't rule all of Tamriel out, of course. Plenty of games set sequels in the same open world as their prior entry and do just fine, and other continents (and, crucially, time periods) in Nirn do obviously exist. We just think that's a bit of a stretch for The Elder Scrolls 6. Maybe next time.
Other potential Elder Scrolls 6 locations: could it be Elswheyr, Valenwood, Black Marsh or somewhere else in Nirn?
Finally, there are some more left-field options.
The Elder Scrolls 6 could still be going to somewhere like Elswheyr, Valenwood or Black Marsh. For one, there's no guarantee that what we saw in the trailer is even supposed to represent the game's setting. Todd Howard, Bethesda Game Studios director, is the only person to do any real talking about the game so far, and his only mention of the setting is this very brief momement in an interview with Gamespot, where he describes it in the following way:
'It's very early. It's in the concept and design, this is where it is, this is what it'll be, here's some of the parts it'll have [stage].'
So you never know, they might not have actually settled on a location yet and the trailer could just be something they threw together to keep people like us busy pouring over while they actually decide where they want to set it.
Likewise, there's no way to rule out this being set somewhere other than the continent of Tamriel. The planet Nirn has plenty of other areas to it - although we've only ever heard of them in passing - and one popular, albeit surprising choice would be Akavir.
Akavir is the original land of the Blades, who themselves migrated to Tamriel to chase roaming dragons, before swearing loyalty to the first Dragonborn, and so on. According to the in-game book 'Mysterious Akavir', it's said to be populated by several races: the Tang Mo, described as 'monkey-folk'; the Kamal, described as 'primal demons'; the Ka'Po'Tun, or 'tiger people'; the Tsaesci, who are apparently 'vampire serpent-men'; and finally a few Humans, who may have been wiped out (read: eaten).
It's a bit of a leap from regular old recognisable Tamriel then, but you never know - maybe the tiger people are actually an archaic description of Kajiit, and there could be a new point in the timeline where things are a little easier for us human folk to comprehend? Or maybe we could be going to one of the other regions on Nirn: Yokuda, Atmora, Pyandonea, Thras or Aldmeris, that you can maybe see on that unofficial map above (sourced from the Elder Scrolls Wiki)?
Unlikely, in our opinion, even if it's technically possible. Maybe one for some left-field DLC though?
When is Elder Scolls 6 releasing and what else do we know?
We put the question to series director Todd Howard straight: is The Elder Scrolls 6 set in Hammerfell?
'I'm not going to answer where it's set!' he laughed. You can read more in our interview with Howard himself, but there are a few other helpful things we learned from talking to him:
- Bethesda has indeed already decided on a location for The Elder Scrolls 6 - That helps, at least. 'A while ago,' apparently.
- It is possible to figure out the location from the trailer - 'I would obviously say yes.. but you can't - it's intentionally.. You can rule some things out. And you can rule some things in.' Interesting. 'The first thing we do is the world so we've known for a while where it's set.'
When is the Elder Scrolls 6 releasing?
If there's one thing we do know, it's that The Elder Scrolls 6 will not be releasing any time soon.
The Bethesda Game Studios director has made it clear that the order of release for Bethesda Game Studios games is Fallout 76 in late 2018, and then their new sci-fi game, Starfield, for 'next-gen' consoles, and then The Elder Scrolls 6.
So, donning our sort-of-informed speculation hats for one last time, here's what we can infer from that:
- The earliest Starfield will release is 2019, as that's the soonest we could possibly see next-gen consoles.
- It's just as likely that Starfield would release in 2020, however - as it's a toss-up, at this point, as to whether we'd see next-gen hardware in 2019 or 2020, and 2019 would be very soon after a major Bethesda Game Studios release like Fallout 76.
- We know the timeline: that The Elder Scrolls 5: Skyrim was released in 2011, Fallout 4 was four years later in 2015, and Fallout 76, which seems to still use a lot of things you'd recognise in Fallout 4, is three years after that, in 2018.
- The earliest The Elder Scrolls 6 could possibly release, then, is 2020, but that's really unlikely; that would mean Bethesda is leaving just one year between Fallout 76, Starfield, and The Elder Scrolls 6, which would be unprecedented - and seriously different from that three-to-four-year release schedule above.
- In light of that then, it's more likely, sadly, that The Elder Scrolls 6 is coming in 2021 or 2022 - or even later. That would give them space for the new generation of consoles to launch in 2019 or 2020, for Starfield to launch and have a decent amount of time to breathe, and get any additional DLC (we know how long Bethesda games remain popular for), and then for The Elder Scrolls to arrive.
Sorry, fellow TES nerds! At least there's that mobile game..
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